

Two studies assessed this approach by designing and evaluating an educational game called Zombie Division to teach mathematics to 7- to 11-year-olds. This article tests the concept of intrinsic integration as a way of creating a more productive relationship between educational games and their learning content. Yet despite this, educational software has traditionally attempted to harness games as extrinsic motivation by using them as a sugar coating for learning content. The concept of intrinsic motivation lies at the heart of the user engagement created by digital games.
